House Athletics Rule Book
(2011-2012)
MISSION OF THE DEPARTMENT OF ATHLETICS
The Department of Athletics is committed to providing "Athletics
for all Students." Competitive and recreational athletics are an
integral part of the educational process and experience. Students
should have opportunities to participate and compete as appropriate
to their interests and skills.
Harvard values the lessons that have long been taught by athletic
participation: the pursuit of excellence through personal
development and teamwork; ethical and responsible behavior on the
field and off; adherence to the spirit of rules as well as to their
letter; leadership and strength of character; and sportsmanship -
including respect for one's opponents, acceptance of victory with
humility, and acknowledgment of defeat with grace. In teaching
these lessons to its students, Harvard instills habits that will
lead students to better and healthier lives. While winning is not
an end in itself, we believe that the efforts by our
intercollegiate teams to be their best will lead them to
success.
Athletic participation is a way for students to grow and learn and
enjoy themselves and to use and develop their personal, physical
and intellectual skills. The entire Department, including coaches,
medical and training staff, facilities and equipment personnel, and
administrators, works to achieve these goals, honors the values of
the College, and supports the principles of the Ivy League and the
NCAA.
INTRODUCTION
Harvard University believes that a comprehensive athletics program
provides physical, social and emotional benefits that is vitally
important in a highly competitive educational environment. Since
the number of students who can compete at the intercollegiate level
is limited, an extensive program of intramural sports has been
developed.
The program originated at the freshman level as early as 1919 and
expanded to include upperclassmen in 1927. With the introduction of
the House system in the early 1930's, the program continued to
develop and evolve in order to meet the interests of generations of
Harvard students.
THE FRESHMAN INTRAMURAL PROGRAM
Participation in freshman intramural athletics is an effective
means of getting acquainted with a large number of classmates early
in one's college career. Competition in this program is organized
on the basis of dormitories and entryways grouped into leagues.
Points are tabulated based on place of finish and the Yard Bucket
is awarded to the top team at year's end.
The Freshman Dean appoints a proctor to work with the Intramural
Director to coordinate the freshman program. It is the
responsibility of these proctors to organize the dormitory units
and advise the Director as to their program's needs. They conduct
all necessary meetings, create the schedules and oversee publicity
and communication.
HOUSE INTRAMURAL ATHLETICS
The House Intramural Athletics program provides competitive
athletic participation for the members of the thirteen Houses:
Adams, Cabot, Currier, Dudley, Dunster, Eliot, Kirkland ,Leverett,
Lowell, Mather, Pforzheimer, Quincy and Winthrop. Freshmen are
not eligible to participate in the House Intramural Athletics
program.
Each year over 1,500 contests are scheduled in approximately 32
different sport leagues or special events. Points are awarded at
the end of each season and the Straus Cup is presented to the first
place House in May.
INTERHOUSE ATHLETICS COUNCIL
The Interhouse Athletics Council (IAC) is composed of an athletics
secretary, of co-secretaries, from each House. The Council meets
each Tuesday at 4:00 p.m. in the private dining hall at the Dudley
House. The Council advises the Director on all matters concerning
House Intramural Athletics, with each House having one vote. The
House athletics secretary, usually a senior, is chosen by the House
Master. He/she is customarily aided by one or two assistant
athletics secretaries, usually juniors. The secretaries have
immediate responsibility for carrying out the intramural program in
their respective Houses, and they work closely with the House
Masters and the Director of Intramural Athletics.
DIRECTOR OF INTRAMURAL ATHLETICS
The Director of Intramural Athletics has immediate oversight of
the House Intramural Athletics program. He acts as secretary of the
Interhouse Athletics Council and creates all schedules and secures
the necessary facilities, fields, equipment and officials. The
Director is also responsible for compiling and printing the league
standings and point totals.
DIVISION OF SPORTS
HOUSE PROGRAM*
Major Sports Fall: Flag Football, Soccer, A-League
Volleyball, Ultimate Frisbee
Minor Sports Fall: B-League Volleyball,
Team Tennis
Special Events Fall: Charles River Run
Major Sports Winter: A-League
Basketball, Squash, Ice Hockey
Minor Sports Winter: B-League
Basketball, C-League Basketball
Special Events Winter: Fencing Meet, Table Tennis Tournament, Kickball Tournament, Dodgeball
Tournament, Badminton Tournament
Major Sports Spring: A-League
Volleyball, Softball, Men's A Crew, Women's A Crew
Minor Sports Spring: B-League
Volleyball, Men's B Crew, Women's B Crew
Special Events Spring: Swim Meet, Spring Tennis, Soccer
Tournament, Ultimate Frisbee Tournament,
Flag Football Tournament, Charles River Run
* Note : From year to year, sports may be moved from one category
to another depending on participation and availability of
facilities.
FRESHMAN PROGRAM
Major Sports Special Events: Flag Football (fall & spring),
Volleyball, Basketball, Soccer (fall & spring), Ultimate
Frisbee
Special Events: Charles River Run I, Charles River Run II,
Dodgeball, Foosball, Table Tennis
Table of Points:
|
Major Sports |
Minor Sports |
Special Events |
| Final
Standings |
Points |
Final
Standings |
Points |
Final
Standings |
Points |
| 1st |
100 |
1st |
75 |
1st |
30 |
| 2nd |
85 |
2nd |
64 |
2nd |
26 |
| 3rd |
75 |
3rd |
57 |
3rd |
23 |
| 4th |
65 |
4th |
50 |
4th |
20 |
| 5th |
55 |
5th |
43 |
5th |
17 |
| 6th |
50 |
6th |
39 |
6th |
15 |
| 7th |
45 |
7th |
35 |
7th |
13 |
| 8th |
41 |
8th |
31 |
8th |
11 |
| 9th |
37 |
9th |
27 |
9th |
10 |
| 10th |
34 |
10th |
24 |
10th |
9 |
| 11th |
31 |
11th |
21 |
11th |
8 |
| 12th |
29 |
12th |
19 |
12th |
7 |
| 13th |
27 |
13th |
17 |
13th |
6 |
|
|
In those major and minor sports that conduct a playoff
tournament after the completion of a round robin schedule, one (1)
point will be awarded to the first round teams, two (2) points will
be awarded to the second round teams and four (4) points will be
awarded to the championship round teams (instituted 2009). In
addition to the four (4) points earned for the championship round-
an additional five (5) point bonus is awarded to the playoff
champion (instituted December 8, 1986 ).
**PARTICIPATION POINTS ADDED FOR SPECIAL EVENTS
In addition to the points awarded for final standing based on
actual meet or tournament points won, participation points are
added: one (1) point per participant with a maximum of fifteen (15)
for men and another fifteen (15) for women per House/dorm. ( all
cross country events). Maximum of thirty (30) points per
House/dorm. (Adopted October, 2008)
For all swimming and fencing events participation points are
added: one (1) point per participant with a maximum of ten (10) for
men and another ten (10) for women per House/dorm. Maximum of
twenty (20) points per House/dorm.
Forfeit and Penalty Points Subtracted
Five (5) penalty points are subtracted for each forfeit of a
scheduled game or match.
If an ineligible player has been used, contest is recorded as a
forfeit with appropriate forfeiture points subtracted and in
addition, penalty points are subtracted as follows: ten (10) points
for participation of ineligible player in team play, individual
play or special events.
Five (5) penalty points are subtracted if a House registers for a
single elimination tournament and does not play. Ten (10) penalty
points are subtracted if a House registers for a double elimination
tournament and does not play. (Adopted December, 2008)
Ten (10) penalty points are subtracted if a House is dropped from
a league. (Adopted December, 2008)
If a House enters more than one team per sport in one season- Five
(5) penalty points will be subtracted for each forfeit their second
team has during that sports season. (Adopted September, 2009)
GENERAL RULES
I. Introduction
The following rules are the result of a compilation of rules
handed down over the years, with revisions made as necessary by the
athletics secretaries, the Director and the student officials. One
policy strictly adhered to is that no rule changes may be made
during the season for the sport.
Anyone who feels that the rule should be changed may either
petition, through the House or dorm athletics secretary, to alter
the rules or may directly present the case at a meeting of the
athletics secretaries. The Director and the IAC may decide that a
trial period is necessary before a rule change is adopted.
II. Code Of Conduct
ALL PARTICIPANTS IN THE INTRAMURAL SPORTS PROGRAM AT HARVARD ARE
EXPECTED TO CONDUCT THEMSELVES IN A SPORTSMANLIKE MANNER AT ALL
TIMES. VIOLATORS WILL BE SUBJECT TO DISCIPLINARY ACTION BY THE
DIRECTOR OF THE INTRAMURAL SPORTS PROGRAM.
In order to insure the spirit and intent of the Code, the Director
will take the following steps:
1. Instruct officials how they can help prevent problems and how
they should be handled.
• Officials should report any problems immediately to the
Director.
• The Director will meet with individuals involved to discuss
the matter.
4. Depending on the severity of the incident, the first offense
will merit a warning or, if deemed serious enough, suspension from
all intramural play.
5. If a second incident occurs, the participant will be banned
from all sports for the remainder of the season. (Adopted November
2011)
6. If a third offense occurs, the participant will be banned for
two (2) semesters. (Adopted November
2011)
7. In very grave incidents, the Department of Intramurals will
refer the matter to the Administrative Board for appropriate
action.
Unsportsmanlike conduct includes:
1. Fighting. (Fighting will result in automatic suspension from
all intramural play).
• Deliberately endangering another player or committing a
flagrant foul.
• Abusive language and/or actions.
• Treating an official with disrespect.
Any player who is ejected or disqualified from a game for
unsportsmanlike conduct or safety violations will automatically be
suspended and ineligible to play in the next scheduled game. The
ejected player must speak to the Director before he/she is again
eligible to play in any intramural contests. Approved Ruling: This
automatic suspension applies to disqualification due to accumulated
penalties, such as two yellow cards in soccer or two technical
fouls in basketball. It does not apply to disqualification due to
blood, illegal equipment, or similar circumstances.
III. Disciplinary
There are to be no alcoholic beverages of any kind at intramural
events. Spectators are to be reminded that alcoholic beverages are
not permitted in the Athletic Department buildings.
IV. Eligibility
The following eligibility rules were unanimously passed at the
meeting of the House athletics secretaries on October 1, 1979 :
1. No member of any varsity squad is eligible to participate in
that sport during the current academic year. The deadline is the
first contest in that sport (except for crew; the date will be
determined by the IM Office).
Students who are ineligible for intercollegiate participation in a
sport (eg. exhausted four years of eligibility, played
professionally, etc.) is ineligible for House athletics in that
sport. Exceptions must be approved by the House athletics
secretaries. (Adopted Spring 1992) An undergraduate who is
currently training with or competing for nationals, junior
nationals or Olympics will also be ineligible for House athletics.
(Adopted, 2008)
2. Tutors or affiliates are not eligible for a sport in which they
exhausted four years of eligibility. Equivalence to varsity
experience includes, but is not limited to, experience in
international competitions and/or an international ranking.
(Adopted, 2008) Affiliates include Senior Common Room members,
residents and non-resident tutors, and currently employed House
staff members. Alumni are not considered affiliates unless they fit
into one of the categories listed above.
3. Intercollegiate coaches may not compete in the sport which they
coach.
4. The only individuals eligible for intramural competition are
students, tutors (resident or non-resident) or affiliates of the
House. Freshmen are not eligible to participate in the House
Intramural Athletics program. Students must be currently enrolled .
A student not currently enrolled can petition the athletics
secretaries for eligibility.
5. Participants must play for the House where they are carried on
the House list. If an individual appears on multiple House lists,
he/she must pick one House and remain with that House for all
sports throughout the year. If the House does not participate in a
sport they may play for another House only with the Athletic
Secretaries approval.
6. If a House has two teams in a certain sport, women may choose
to play on either the women's team or the men's team; they may not
play on both the women's team and the men's team without the
permission of the Athletics Secretaries.
NOTE: THE ATHLETIC SECRETARIES ARE RESPONSIBLE FOR SEEING THAT THE
ELIGIBILITY RULES ARE OBSERVED AND ENFORCED. ANY EXCEPTIONS TO
THESE RULES MUST BE APPROVED BY THE SECRETARIES AND THE
DIRECTOR.
Because the system of self monitoring was not observed as
rigorously as desired, in the spring of 1975 the IAC voted to
introduce penalties, in addition to forfeiture of the event, when
an ineligible player participated. Such situations, which are
unpleasant and usually cause bad feelings on both sides, are
avoidable. Questionable eligibility of a player should be
discussed,at the initiative of his/her athletics secretary, before
the event.
V. PHYSICALS
A physical examination at the University Health Services is
recommended before participation in intramural athletics.
VI. SWIM TESTS
Anyone interested in House crew MUST pass a swim test given at the
Malkin Athletic Center . A swim card is required in order to gain
access to Weld Boat House and to participate in the program.
VII. SCHEDULES
All schedules are prepared by the Director. The schedules are
subject to change during the season because of changes in the
intercollegiate schedules affecting availability of facilities, bad
weather or other unforeseen problems which may arise.
Intramural teams may not schedule extramural contests without
specific permission from the Director of Intramural Athletics.
VIII. TEAM CAPTAINS
Team captains will take the place of Head Coaches in all sports
that reference Head Coaches. The team captain is responsible for
ensuring that all players have signed into the game. The team
captain is responsible for the actions of his/her team as well as
any fans or spectators.
If the team captain cannot control him/herself, his/her team or
fans, or is removed from the game for any reason, the official may
appoint a new team captain.
Team captains are the only person authorized to protest a rule
interpretation or eligibility.
IX. POSTPONEMENTS AND RESCHEDULING CONTESTS
Postponements of games because of bad weather will be decided by
the IM Office by 2:00 p.m. on weekdays and one hour before the
first game on weekends. After that hour, games may be postponed at
the discretion of the Head Official. Postponed games will be
rescheduled within one week of the original contest. The date of
the make up contest must be mutually agreed upon by both teams or
according to facility availability constraints.
Should an official deem that a stoppage in the contest is
necessary and that the remainder of the game is called off, the
score as it stands will become the final score after completion of
the first half. If the two teams are tied in a sport in which
no ties are allowed, the contest will be picked up where it was
left off at a later date. (Adopted September, 2010)
Lightning Policy- Flash to Bang Method
To use the Flash to Bang Method, count the seconds from the time
lightning is sighted ("flash") to when the clap ("bang") of thunder
is heard. Divide this number by five (5) to obtain how faraway (in
miles) the lightning is occurring. (Ex. 30 sec. count/5 =6 mile
distance.
A Flash to Bang Time of thirty (30) seconds or less dictates the
immediate suspension of practice/events and evacuation of all
athletes and spectators to a safe area. (This is equivalent to 6
miles away or less.) Participants must go to Harvard Stadium and
wait 30 minutes. DO NOT stand under the metal bleachers on Jordan
Field!
Once it has been decided to stop an athletic practice/event, it is
strongly recommended that all persons involved wait at least thirty
(30) minutes after all lightning and thunder activity has ceased
before resuming any athletic activity.
Rescheduling Policy -
Reschedules
may ONLY occur during the season (outside an
official House event) if your House has a sport-to-sport conflict
on any given night. In this instance, the team must contact their
opponent to see if they mutually agree to a reschedule. Once this
is confirmed the teams will then try to switch times with another
team scheduled on the same night. The contacts for
each team are found on the schedules page.
Games up to the semifinals may only be rescheduled due to an
Official House-wide event, which includes guest speakers, House
formals, or special dinners. Notification must be given no later
than 48 hours before the event. Championship games may be
rescheduled by the mutual agreement of both teams provided
that:
1. A time to make up the contest has been agreed upon by both team
in advance.
2. The Head Official has been notified of the request to
reschedule at least 48 hours in advance of the original game or new
game time, whichever is earlier. The new time for the game must
accompany this notification.
3. Official and field/court space are available at the requested
time.
4. The rescheduled game is within one week of the original
contest.
5. The game being rescheduled has not already been
rescheduled.
6. Each House is limited to one reschedule per sport. All game
rescheduling must be done at least 48 hours in advance and be
approved by the IM Office.
X. INCOMPLETED SCHEDULES
All games postponed by the Director (i.e., because of weather,
field conditions, etc.) must be re-scheduled and played within one
week of the original game date. The initiative for scheduling
make-up games must come from the teams involved. The Director will
assume responsibility only for providing the facility and
officials.
XI. MULTIPLE TEAMS (ONE LEAGUE)
In some sports a House may want to field more than one team. In
such cases, a roster for each team must be turned in to the
Director. Players may participate on only one team per sport.
If a team forfeits out of a season, the players on the forfeited
team may only play for another team with the consent of the
IAC.
When a House has more than one team in a sport, the highest
finishing team will count - other teams are awarded no points and
do not displace teams from other Houses. In the event that two
teams from the same House face each other in the playoffs, the
winning team will assume the better record of the two teams.
If a House enters more than one team per sport in one season-
Five (5) penalty points will be subtracted for each forfeit their
second team has during that sports season. (Adopted September,
2009)
The Director reserves the right to limit the number of teams a
House may have in a particular league.
XII. MULTIPLE LEAGUES (ONE SPORT)
An individual player may be a member of only one team. (Players
are allowed a one game grace period to determine the appropriate
level of competition, which can only be taken in the first week of
the season.) After the first game a player who has participated in
an A-league game may not move to the B-league. However, during the
regular season B-team players may be switched to the A-team and
remain there. In general players may move up a level but never
down, and there should be no movement once the playoffs begin.
Approved Ruling: 6 Foot Basketball and Women's Basketball shall be
considered equal to a B-league. Players may not move from one
B-league to another, except as provided herein.
XIII. SPECIAL EVENTS AND NEW SPORTS
The Director may schedule special events or new sports when he
feels there is sufficient interest. Generally, in order for such
activities to count in the Straus standings, the athletics
secretaries must agree by a two-thirds majority (9 out of 13).
XIV. FORFEITS
At 5 minutes after the scheduled time of the game, the official
will call for the captains' meeting. If the captain of a team is
not present at this time, the team forfeits any pre-game procedures
(e.g. possession of ball or direction).
"Games will start 10 minutes after posted start time (e.g.
7pm game time will start at 7:10pm). At that time, teams must have
the minimum number of players necessary as defined by the rulebook.
If at any time after the game begins, a team falls below the
required number of players, that team will forfeit and the game
will end. All
forfeits declared by an official are final.”
A team that forfeits its first two games will be dropped from the
league. Ten (10) penalty points are subtracted if a House is
dropped from a league. (Adopted December, 2008)
A team will forfeit without the following number of players 10
minutes after the posted start time of the game:
Squash 3, Basketball 4, Ice Hockey 4, Flag Football 5, Soccer 8,
Volleyball 4, Softball 8, Ultimate Frisbee 5, Tennis 3
XV. PROTESTS
Game day protests about sport rules will not be upheld. The IM
officials will have complete control at each game. If there is a
question about a rule please present these questions to the IM
Official before the game begins.
If there is a question of player eligibility, the opposing team's
captain has the option to protest the eligibility of a player
before or during the game. The captain should meet with the
official and the opposing team's captain to make note of the
questionable player. If the protested player participates in the
game and is later found to be ineligible, the offending player's
team will forfeit the game.
XVI. PLAYOFFS
A record of .500 or better qualifies a team to be entered for
post-season playoffs. The IM Office may include teams below .500 as
they see fit. A team that forfeits at least 2 regular season
contests is ineligible for playoffs no matter what their final
record is. The playoffs are based on an eight (8) team bracket to
help eliminate bye situations. If there are over eight (8) teams
that qualify for playoffs with .500 or better record play-in games
will be scheduled to determine the 8th seed. Play-in games will not
count to the overall team record in that sport.
XVII. FINAL STANDINGS
To determine final standings and Straus totals in each team sport
at the end of the season, each win is weighed as '2' and each tie
is weighed as '1'. Playoff tournament games count as additional
games toward overall totals. When a House has been represented by
more than one team, the placement of only the team with the best
record counts toward the House's final standing in the sport.
XVIII. SPORT CHAMPIONS
When a playoff tournament is held after completion of a round
robin schedule, the tournament winner is designated "Sport
Champion" whether or not the team finishes first in the final
standings. When there is no playoff, the team that finishes first
in the final standings earns the title of Sport Champion.
XIV. HARVARD - YALE INTRAMURAL CHAMPIONSHIP
GAMES
At the end of the fall season the Harvard Sport Champion in each
sport meet the Yale first-place finisher whenever feasible. The
Edward S. Harkness Trophy is given into the custody of the school
which has won the majority of championship contests each year.
Because of the difference in academic calendars of Harvard and
Yale, as well as rain-outs, etc., it often is necessary to
designate a team to play the Yale representative before our season
is completed. In this event, the team which is in first place at
the time will represent Harvard.
Harvard - Yale games are played according to the rules of the
home team
SPORTS RULES
BASKETBALL
N.C.A.A. RULES APPLY WITH THE FOLLOWING EXCEPTIONS:
Time: Two 20 minute halves running time, with stop-time during
last three minutes of game.
Jump ball: At the start of the game. Subsequent jump balls will
result in alternate possessions. Unlimited personal fouls , but
officials have discretion to suspend players guilty of flagrant
fouls or of abuse of this rule.
During the last three minutes of game, the penalty for any foul is
two shots .
Time-outs: Three per game.
Overtime: Three minutes, stop-time. All fouls - two shots. One
time-out.
C-League: Minimum of two participants of each gender on the
court. If gender guidelines are NOT followed a team will be issued
a forfeit, all C-league games will use women’s regulation
size basketball
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CREW
2011 Crew
Handbook
2011 Tank Times
2011 REVISED Race Times
A-Boat Heat Results
B-Boat Heat Results
The Finals- Race Times
Consolation Finals
FINAL RESULTS
Prerequisite: ALL PERSONS TAKING PART IN ROWING, IN ANY CAPACITY,
MUST PASS THE 100-YARD SWIMMING TEST, GIVEN IN THE MALKIN ATHLETIC
CENTER SWIMMING POOL, BEFORE GOING OUT ON THE RIVER.
Eligibility: One must not have practiced with an intercollegiate
crew at any level of competition AFTER spring vacation.
One may not participate in a B-Boat race after having participated
in an A-Boat race that season unless approved by the IAC, the
Director or his designate.
Intercollegiate coxswains can row and intercollegiate rowers can
cox with the permission of their coach.
EQUIPMENT
Only Harvard shells may be used. The oars are the property of the
individual Houses. When repairs or replacements are needed, the
Houses are responsible for arrangements and changes.
RACES
The National Association of Rowing Oarsmen Rules and Courtesies
apply. If a House has only one crew, it must participate in the
A-Boat races, unless otherwise approved by the IAC, the Director or
his designate.
The A-Boat race is 1,500 meters distance, the B-Boat race is 1,000
meter. The races are conducted in the following manner: On the
first day, the preliminary races are held. The winner and the
second place finisher in each heat qualify for the finals. On the
second day, the consolation race is held and that winner also
qualifies for the finals. On the third day, the finals are held.
The lane positions for the preliminary races are decided by lot.
Intramural shells may not be used by a House crew for participation
in a non-Harvard event without permission from the Director of
Intramurals.
More than one B-Boat: The boat that finishes first receives
points; other boats do not place in scoring.
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CHARLES RIVER RUN
The cross country run is located along the Charles River and is
approximately 1.8 miles. There is no limit to the number of
entrants per House. There are separate men's and women's races.
In both the men's and women's races the finishing rank of each
House's ten fastest runners will be totaled to arrive at the final
standings; the lower the number, the higher the standing. In
addition, participation points are given, up to fifteen (15) for
men and fifteen (15) for women, for a maximum of thirty (30) per
House.
Only those runners who are eligible to win points for their
Houses/dorms may participate in the cross country run. Runners
whose eligibility is questionable should check with the coaches and
the Director of Intramurals Athletics before the race. Penalty
points may be assessed against Houses with ineligible runners.
(Cross Country/Track running event participants will be allowed to
participate in the race but they will not be able to place.)
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DODGEBALL
The game will be 15 on 15 (or mutually agreed upon starting amount
if less than 15 show up), games are 5 minutes. Boundaries are the
basketball court.
Opening Rush Rule: Each/every ball retrieved at the opening rush
must first be taken beyond the attack line and into the team's
backcourt before it may be legally thrown at an opponent. The
attack line will be determined by the officials at the game-
possibly free throw line or volleyball line.
The object of the game is to eliminate all opposing players by
getting them "OUT".
Getting a player "out" may be done by:
1. Hitting an opposing player with a LIVE thrown ball below the
shoulders.
2. Catching a LIVE ball thrown by your opponent before it touches
the ground.
Definition- LIVE: A ball that has been thrown and has not touched
anything, including the floor/ground, another ball, another player,
official or other item outside of the playing field (wall, ceiling,
etc)
3. Players are also out if they step outside the sidelines or
cross the center line. A player may only leave the court only out
the end-line and only to retrieve stray balls. Boundary lines are
the curtain and wall.
Players may block with a ball, and catching a ball brings one
teammate back into the game.
Overtime: If both teams have the same amount of players left on
the court after the 5 mins. regulation game this will require OT.
The OT period will last 3 minutes. The remaining participants will
stay on the court. No changes may be made to the participants left
during the OT period. The official will start the OT
period.
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FENCING
One day event. Tournament format. Collegiate rules apply. Weapons
Classes: Foil only. Equipment Required: Rubber-soled shoes, gloves,
long sleeved shirts and long pants ONLY (no T-shirts or shorts
allowed). Scoring: 7, 5, 4, 3, 2, 1.
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FLAG FOOTBALL ("CONVENTIONAL
RULES")
The Game:
Six (6) players represent each team. The official shall start the
game promptly at 10 minutes after the scheduled time provided that
the team has at least half of the number of players to make a full
squad. The official declares a team to have forfeited when the
required number of players (flag football-5) are not in the game
within 10 minutes after the game started (20 minutes after the
scheduled game time). All forfeits declared by an official are
final. The game consists of four quarters of fifteen (15) plays
each, divided into two halves. Teams will have five downs to score
a touchdown.
Flags/Belts:
2 Velcro flags and the belt will be provided for each player. Each
member of the team must wear the same color as the rest of his team
for each flag. The belt must be fastened so the Velcro on the belt
is facing away from the body. The entire belt must be above any and
all clothing (shirts must be tucked under the belt) and should be
snug around the waist to prevent the flags from moving. The flags
should be worn at the sides of the player, over the hip, and should
hang loosely from the belt. It is the players responsibility to
comply with this rule. Players should avoid wearing loose clothing
or clothing with pockets if at all possible, as this increases the
chances of clothing being ripped.
Pregame:
The winner of the coin-toss shall decide between starting on
offense or defense, or choosing the goal to defend. The other team
may select whichever option the winner of the coin-toss did not
select. At the start of the second half, the team which started on
defense in the first half will start on offense in the second half.
Teams change goals at the end of the first and third quarters.
The Scrimmage:
After the ball is signaled ready for play by the official by a
whistle, a team has 20 seconds to scrimmage and snap the ball. The
ball will be signaled ready for play as soon as it is placed at the
disposal of the offensive team, and the defensive team has been
given reasonable time to complete any substitutions and prepare for
the next play.
PENALTY: Delay of Game. Immediate dead ball, 5
yards from previous spot, repeat down. Each player must remain
entirely on his or her side of the ball before the snap.
EXCEPTION: The center may straddle the line in
order to snap the ball.
PENALTY: Offense: Illegal Procedure. Lined up in
neutral zone. Immediate dead ball, 5 yards from previous spot,
repeat down.
Defense: Offside, 5 yards from previous spot,
repeat down.
Only one player on the offensive team may be in motion during the
snap, and it may not be forward.
PENALTY: Illegal Motion. 5 yards from previous
spot, repeat down.
The center must snap the ball directly from the ground to another
player in one continuous
motion to start the play. Hesitating during a snap or snapping
from the air is illegal.
EXCEPTION: With the permission of the official,
the center may snap from the air if the field is wet or muddy.
PENALTY: Illegal Procedure, illegal snap.
Immediate dead ball, 5 yards from previous spot, repeat down.
Offense:
Rushing:
The offense may run the ball at any time. Laterals, Handoffs,
Backward Passes:
The offense may pass the ball laterally or backward, or handoff at
any time. An incomplete lateral or backward pass shall be
considered a fumble.
Forward Passes:
The offense may pass the ball forward once pr play, before the
ball crosses the line of scrimmage. Once the ball crosses the line
of scrimmage, or after it is passed forward, the ball may not be
passed forward. A pass's classification (forward, backward) shall
be determined by its initial direction, and shall not change when
deflected.
PENALTY: Illegal Forward Pass. 5 yards from spot
of foul, loss of down.
It is illegal to intentionally ground a forward pass for the
purpose of avoiding a loss of yards.
PENALTY: Intentional Grounding. 5 yards from spot
of foul, loss of down.
Fumble:
If a player with possession of the ball loses possession, it is a
fumble. It is also a fumble when a lateral or backward pass is
incomplete, or a snap touches the ground. The ball is dead on
contact with the ground and the new spot shall be the point of
first contact with the ground.
EXCEPTION: If the ball is fumbled forward, the
ball shall be spotted at the point of lost possession. If the ball
is fumbled into the defensive team's end zone, it is a
touchback.
Blocking:
No blocking of any kind is permitted by the offense. A block
occurs when any member of the offensive team without the ball
places him/herself in the path of a defensive player attempting to
play the runner. No contact need be made if a defensive player is
forced to run around an offensive player to avoid contact and
attempt to make a play on the runner, blocking has occurred.
If an offensive player is inadvertently placed in a blocking
position and immediately attempts to maneuver out of the way, any
contact shall be declared incidental.
PENALTY: Blocking. 10 yards from spot of foul,
loss of down.
Receiving:
Any offensive player is an eligible receiver. Receivers must have
their first foot which hits the ground after gaining possession
touch entirely inbounds, or the play will be ruled incomplete.
EXCEPTION: If a player would land inbounds
without contact but is caused to land out of bounds because of
contact with a defensive player, that player is ruled to have made
the catch in bounds.
If a potential receiver steps out of bounds, he/she is no longer
an eligible receiver, and therefore may not be the first to contact
a forward pass.
EXCEPTION: If the receiver is forced out of
bounds by a defensive player, he/she is allowed to
Immediately return inbounds with no restrictions.
PENALTY: Illegal Touching. Pass is incomplete,
loss of down.
No offensive player may contact a defensive player attempting to
intercept a forward pass once the ball is in the air, with the
following exceptions.
• The ball is ruled uncatchable.
• The offensive player makes contact in an attempt to catch
the ball.
• The ball has been touched by any player or official.
PENALTY: Offensive pass interference. 15 yards
from previous spot, repeat down.
No offensive player may hold or otherwise impede any defensive
player attempting to cover any offensive player before a forward
pass has been made.
PENALTY: Illegal Contact. 10 yards from previous
spot, repeat down.
Defense:
Defensive Rush:
The official will count out loud, one-one thousand, two-one
thousand, GO. No player of the defensive team may cross the line of
scrimmage before the official says GO.
If the ball is passed, lateralled, or handed off, or if the player
with the ball begins to make forward progress toward the line of
scrimmage, the official will immediately say GO before the count
would normally finish. Defensive players must still wait for the
official to say GO before crossing the line of scrimmage.
PENALTY: Offside. 5 yards, repeat down.
Defending the Pass:
No defensive player may contact an offensive player attempting to
catch a forward pass unless:
• The ball is ruled uncatchable.
• The defensive player makes contact in an attempt to catch
the ball.
• The ball has been touched by any player or official.
PENALTY: Defensive pass interference. 15 yards
from previous spot, repeat down.
No defensive player may hold or otherwise impede any offensive
player attempting to run a route before a forward pass has been
made. There is no 5 yard grace period where such contact is
legal.
PENALTY: Illegal Contact. 10 yards from previous
spot, repeat down.
If a defensive player intercepts the ball in his/her own end zone
and is immediately downed, a touchback shall apply and the ball
shall be placed on the 20 yard line. If the defensive player
attempts to advance the ball and is downed in the end zone, a
safety shall be called.
Tackling:
The offensive player with possession of the ball is down, the ball
becomes dead, and will be placed at the spot of the ball for the
next play, when:
• Any part of the body except for the hand or the foot
contacts the ground.
• Either flag is removed from the player's belt.
• The player or his/her clothing/equipment is touched by a
defensive player, if the player's flags and belt are not in
accordance to the above rules on Flags/Belts.
d) Any part of the body comes in contact with the ground out of
bounds (lines are considered out of bounds).
Note: If the player is in the process of making a pass when any of
the above occurs, the player is still considered down.
Spotting the Ball:
The ball should be spotted at least fifteen yards from either
sideline. An incomplete forward pass shall be spotted at the
previous spot. Otherwise, the new spot shall be where the ball
became dead in the previous play.
Scoring:
Touchdown:
6 points are scored for a touchdown when an offensive player with
possession of the ball brings the ball into the end zone or the
area above it. As soon as the ball crosses the plane of the end
zone while in possession of an offensive player, the ball is dead
and no further action can nullify the touchdown.
Extra Point:
After a touchdown, the offense must choose to attempt an extra
point or two point conversion.
Once the offense decides and the ball is marked for play, the
decision cannot be changed. An extra point is spotted on the 3-yard
line, and a two point conversion is spotted on the 10-yard line.
The offense shall score one or two points accordingly if they get a
touchdown, it shall count as two points for the defensive team. The
extra point does not count as a play.
Safety:
If the ball becomes dead in the offensive team's end zone, or if a
penalty is committed in the offensive team's end zone, the defense
shall score two points and gain possession on their won 20-yard
line.
Penalties:
Other Penalties:
No player shall tackle, attempt to injure, or otherwise
intentionally roughly contact an opponent.
PENALTY: Personal foul, unnecessary roughness. 15
yards at the end of the play. Player is Ejected from the game.
No player shall engage in any unsportsmanlike conduct, including
but not limited to:
• Intentionally delaying the game.
• Using uncomplimentary language toward any player, fan, or
official.
• Gesturing, taunting, or otherwise inciting others to commit
unsportsmanlike behavior.
PENALTY: Personal foul, unsportsmanlike conduct.
15 yards at the end of the play.
Enforcement of Penalties:
With the exception of penalties listed as immediate dead ball, the
offended team is allowed to choose between the outcome of the play
or the penalty. If a penalty is listed as repeat down and the
penalty is accepted, the previous play shall not count against the
15 plays per quarter, and the down shall be the same as the
previous play. If the penalty is a loss of down penalty, the
playcounts against the 15 plays per quarter and the next down will
be the next sequence. If a penalty is charged against the offense
on an unsuccessful extra point, the penalty shall be applied to the
kickoff. Likewise, if a penalty is charged against the defense on a
successful extra point, the penalty shall be applied to the
kickoff.
Downing At The End Of A Game:
If the offensive team is ahead and there are fewer plays left in
the game than downs left for the offensive team, the offensive team
may elect to concede their downs and end the game at that point.
EXCEPTION: If the line of scrimmage is near enough to their own end
zone that a safety is possible, the offense must play out any
remaining downs until they advance the ball far enough away from
the end zone.
Overtime:
If the score remains tied after regulation, the following method
shall be used to break a tie: Each team will get one series of five
downs starting at the 50 yard line. Both teams will try at the same
goal. If the defensive team intercepts the ball and runs for a
touchdown, the game is over and the defensive team wins. If the
defensive team gains possession but does NOT score a touchdown on
the play, the series is over and the next team will attempt their
series.
If the score remains tied after the first extra period, teams will
then take two-point conversions until one team scores and the other
does not. The winner of a new coin-toss will select between trying
first or second, or the direction both teams will attempt to score.
The other team will select the other option.
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HOCKEY, ICE
Required Equipment: Helmet,
mouthguard, elbow pads, shin pads, gloves and ice hockey skates.
HELMET WITH FACE MASK MUST BE WORN AT ALL TIMES WHILE SKATING.
Helmet and goalie equipment are provided. Participants must wear
regular ice hockey skates only. Figure skates are not allowed.
N.C.A.A. Rules apply, with the following exceptions:
Teams will consist of six (6) players. A game will consist of two
twenty -minute periods, running time.Teams change ends after the
end of the half. If the score is tied at the end of the game a
shootout will determine the overall winner.
Body checking is not allowed. Skaters must play the puck - playing
the man without regard for the puck is a penalty.
Any player who receives three minor penalties may be dismissed
from the game.
Fighting will result in automatic dismissal from the game and
suspension from all intramural play.
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KICKBALL
The following rules have been taken from the WAKA (World Adult
Kickball Association) rulebook. Some rules have been modified to
meet the regulations of Harvard Intramural’s Kickball
Tournament.
1.) The Playing Field:
a. The distance from home plate to second base and from first base
to third base is 84 feet and 10 ¼ inches or about 28 paces.
The distance between any base and home plate shall be measured from
the back corner of each;
b. The pitching strip is in the center of the diamond, 42 feet 5
1/8 inches or about 14 paces from home plate, and directly aligned
with the 1st-3rd base diagonal;
c. The kicking box is a rectangle with the front of the box
aligned with the front of home plate and the back of the box
aligned with the sideline cones behind home plate;
d. The kicker is not required to start in the kicking box, however
the kick must occur within the kicking box.
e. The strike zone extends to 1 foot on either side of home plate,
and 1 foot high.
2.) Equipment:
a.) Athletic shoes are required. Metal cleats are not allowed.
b.) Players may wear protective equipment providing it does not
offer the wearer an unfair performance advantage. Any equipment
deemed by the Referee as a performance enhancement must be removed
or the player will be removed from play.
3.) Referees:
a.) When available, at least two participants referee each game: a
Head Referee, and a First Base Referee. The Head Referee governs
all game and issues all final rulings, and has final authority on
equipment issues. Other Referees may assist these officials when
available.
b.) Referees have jurisdiction over all playing issues.
4.) Teams:
a.) Each team must field at least eight (8) players and no more
than eleven (11), who are allowed to rotate in kicking order.
b.) Teams must field a minimum of two (2) of each gender on the
field, with a minimum of eight (8) players, and a maximum of eleven
(11) players. All players from a House may kick.
c.) Each team shall have one Captain and one Co-Captain who are
jointly responsible for the team. The Team Captains must ensure
that:
- all team players present must kick in the written scorebook
order, but do not have to field. The first infraction of this Rule
by a team will result in an out for the next kicker in the written
scorebook order. A second infraction by a team will result in a
forfeit of that game. The kicking lineup does not require a
specific sex order.
- only the Captain and Co-Captain may dispute calls with the Head
Referee.
- the team Captains or assigned team members will exchange their
team written scorebook kicking orders prior to the start of the
game.
- refusal to provide the written scorebook kicking order when
requested by the opposing team or any referee will result in a
forfeit of that game.
5.) Regulation Games:
a.) Regulation games last (5) full innings, or a maximum of 45
minutes (running time), whichever one comes first. In the event of
a tie score at the end of the game, this will result in a sudden
death.
b.) A team failing to field at least six (6) men and two (2) women
within five minutes after scheduled game time will forfeit that
game.
c.) A team can score a maximum of ten (10) runs per inning. If a
team scores ten (10) runs in a single inning, their turn is over
and the team changes from offense to defense.
6.) Pitching:
a.) No “Bouncies!” A bouncy called as such results in
a ball and is:
- a pitched ball that does not touch the ground at least once
before reaching the kicking box;
- a pitched ball that exceeds one foot in height from the bottom
of the ball during the last bounce prior to reaching the kicking
box;
- a pitched ball, prior to reaching the kicker, that exceeds one
foot in height from the bottom of the ball immediately after
passing through the strike zone;
- a pitched ball that is higher than one foot at the plate.
b.) The pitcher must start the act of pitching within the pitching
mound. The pitcher must stay behind the pitching strip until the
ball is kicked. No part of the pitcher’s front foot may be in
front of or across the front edge of the pitching strip. Failure to
abide by this rule results in a ball.
c.) No player may field forward the pitcher other than the catcher
until the ball is kicked, and no player may advance forward the
1st-3rd base diagonal until the ball is kicked. Failure to abide by
this rule results in a ball.
d.) The strike zone extends to 1 foot on either side of home plate
to the side of the kickball, and 1 foot high to the bottom of the
kickball. A pitch outside the strike zone is a ball.
e.) The ball must be pitched by hand.
7.) Kicking:
a.) All kicks must occur:
- at or behind home plate;
- within the kicking box.
b.) Bunting is allowed.
8.) Running and Scoring:
a.) Runners must stay within the base line.
b.) Fielders must stay out of the base line.
c.) Neither leading off base, nor stealing a base is allowed. A
runner off of his/her base when the ball is kicked is out.
d.) Hitting a runner’s neck or head with the ball is not
allowed!! If a player intentionally violates this rule, he/she will
first receive a warning by the Referees. If he/she violates the
rule again, he/she will be kicked out of the game and not permitted
to play until the team’s next game. Any runner hit in the
neck or head is safe, and advances to the base they were running
toward when the ball hits the runner. If the runner intentionally
uses the head or neck to block the ball, and is so called by the
Referee, the runner is out.
e.) Tag-Ups are only required before advancement on a caught
ball.
f.) All ties will go to the runner.
g.) Running past another runner is not allowed.
9.) Strikes and Outs:
a.) A count of three (3) strikes is an out.
b.) Foul balls never count as strikes.
c.) A count of four (4) fouls is an out.
d.) A count of three (3) outs by a team completes the team’s
half of the inning.
10.) Balls:
A count of four (4) balls advances the kicker to first base.
11.) Ball in Play:
Once the pitcher has the ball in control and on the mound, the
play ends.
12.) Injury and Substitutions:
a.) In cases of injury or illness, a time-out may be requested for
participant removal and replacement with a substitute of the same
sex. If the participant later returns to play, the participant must
be inserted in the same fielding and written score book kicking
order position previously held.
b.) All runner substitutions must be of the same sex.
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SOCCER:
N.C.A.A. Rules apply, with the following exceptions:
Two-20 minute halves; last three minutes of game stop-time.
1. Teams consist of 11 players. (Fewer than 8 constitutes a
forfeit).
2. There is a maximum of 9 male players or 9 female players
allowed on the field at one time.
Overtime: Ten minutes running time. Switch goals
after 5 minutes. If tie continues at end of ten minutes, the tie is
broken by 5 penalty kicks per team.
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SOFTBALL, SLOW-PITCH:
N.C.A.A. softball rules apply, unless otherwise stated.
At least 8 players from each team must be present to start the
game. Team in field may have maximum of ten players in position.
Teams MUST have a catcher. When a team shows up with more than ten
players they must all bat, but proper rotation must be maintained.
Proper field set-up will have two games on opposite corners of the
stadium. Be sure the field is set-up with a long left field line
and short right field line.
Free substitution is allowed, except that player may not return to
game until one complete inning has intervened. The returning player
must maintain his original position in batting order.
If additional players arrive late, they must be inserted at the
end of the lineup. If the end of the lineup passes while a player
is present and he/she has not batted, he/she is ineligible to play
for the remainder of the game.
Batting order consists of all those presently playing, i.e., not
necessarily just 10, but 15, 16 or 17.
No
metal cleats of any type allowed!
Pitching:
The ball must be pitched at a moderate speed underhand, below the
hip, with a perceptible arc of at least three feet from the time it
leaves the pitcher's hand until it reaches home plate. The ball
should not reach a height of more then ten feet during the pitch.
The ball must be pitched with an open hand and all four fingers
holding the ball. No spinning is allowed. Palm must be facing
batter at all times.
Excessive speed in delivering the pitch requires a warning to the
pitcher on first occurrence, and removal of the pitcher from the
game on second occurrence.
The Strike Zone is that space above home plate which is not higher
than the batter's shoulder no lower than his knees. It will also
consist of the area behind home plate marked by the home plate
extension base. If the ball lands on the home plate extension base
the pitch will automatically be called a strike.
Two strikes will constitute a Strike-out.
Three balls will constitute a Walk.
An illegal pitch shall be declared a Ball.
A batter who bunts or otherwise intentionally hits a soft ground
ball with an unnatural swing Shall be declared out. The ball is
dead and all runners must return to their bases.
When running the base paths, all players must avoid defenders and
all sliding is prohibited. First base is the only base that may be
overrun and this is to be done to the right side of the base.
Defenders are required to stay clear of base paths at all times. If
any defender (including the catcher) attempts to block a base, the
runner will be automatically ruled safeDefenders may not block a
base, even with possession of the ball. If the defender is blocking
the base, then the runner may not be declared out for contact
unless there is malicious intent.
The field of play will be described by the umpire in the captains'
meeting, and varies from field to field. When a ball is hit or
thrown outside of this area, it shall be considered out of
play.
No base stealing is allowed. A runner leaving a base before the
pitched ball has reached home plate shall be considered leaving
early, and can be appealed to the umpire.
If the visiting team is up by 15 or more runs at the end of any
inning starting with the fourth or the home team is up by 15 or
more runs at any time during the bottom half of any inning starting
with the fourth, the game will be called due to the mercy rule and
subsequent innings shall not be played. (Revised, March 2010)
Tie Breaking Procedure: Bases will be loaded with the three last
batters of the previous inning and two outs will be recorded.
The batting order will pick up where it last left off. The
first team to be ahead at the end of a full inning wins.(Revised,
March 2010)
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SQUASH:
U.S.S.R.A. Rules apply.
All matches are scheduled for the Murr Center or QRAC
courts. Matches may be played at a House court, if mutually agreed
upon.
There are five individual matches per team match. Ranked rosters
must be presented by each team at time of match. If fewer than five
players from team show up by scheduled time of match, those present
must play in ranked order giving competition to top-ranked
member(s) of other team and taking loss(es) by forfeit from
lower-ranked member(s) of other team. To accomplish this
adjustment, matches may not begin until scheduled starting time
unless all five players from both teams are present.
Players supply racquets and balls. Squash goggles are required. All
players must wear non-marking shoes on the courts- NO black/dark
soled shoes are allowed.
Scoring-
Games: 9 points, win by 2.
Individual match: 3 of 5 games
Team match: 3 of 5 individual matches
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SWIMMING:
N.C.A.A. rules apply.
Swim meet runs one night. All events are timed finals.
Swimmers may enter a total of 3 events, including a maximum of 2
individual events.
There are separate men's and women's races in each event:
200 - yard Medley Relay
50 - yard Butterfly
50 - yard Freestyle
50 - yard Backstroke
50 - yard Breaststroke
100 - yard Freestyle
100 - yard Individual Medley
200 - yard Freestyle Relay
200 - yard Co-Ed Relay (two men and two women)
Scoring of finals: Individual events - 8, 6, 5, 4, 3, 2, 1
Relay events - 16, 12, 10, 8, 6, 4, 2
Each team designates a captain who checks entries, complaints,
etc.
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TABLE TENNIS:
A team consists of 5 players.
Registration procedure: Each participant representing their house
must sign-in at the registration table located at the tournament
prior to the match.
Officiating: Harvard Table Tennis Club will have
officials present at each table.
Scoring: Each match will be played to 11 points,
win by 2. The serve will switch every two points. There will be a
scoresheet at each table with the official.
Individual matches consist of the best 2 out of 3.
A team match consists of 3 of 5 individual matches.
Harvard Table Tennis Club will provide the equipment: balls, net,
paddles and table.
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TENNIS -TEAM:
U.S.L.T.A. Rules apply.
Each match consists of 1 men's singles, 1 women's singles, 1 co-ed
(1 male and 1 female) doubles - ALL different
players.
Match Format: 2 sets no ad and 3rd set will be the tie breaker to
7pts, win by 2.
Minimum
of three (3) participants needed to show up for play. In the event
three (3) participants show up to play doubles and singles (all
different players) and there is a tie, the score of the mixed
doubles will count as the official result for the scheduled
match.
Winning team is responsible for reporting score to Intramural
Office.
Players must supply racquet and balls.
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ULTIMATE FRISBEE:
The Ultimate Players Association's Official Rules of Ultimate
rules shall apply, with the following exceptions:
Teams consist of seven players. There is a maximum of 5 men
allowed on the field.
Game consists of two 20 minute halves, stop-time the final 3
minute. The half will be called at the end of the final play
in motion. At the official's discretion, time may be stopped if the
frisbee goes far out of bounds and must be retrieved. In the case
of a tie, a 5 minute overtime will be played (final 3 minutes
stop-time).
Coin-toss determines which team throws off (pulls) at start of
first half. Receiving teams pulls to start the second half.
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VOLLEYBALL:
N.C.A.A. rules apply with the following exceptions:
Match is won by first team to win two games (Best of three). Each
game shall be to twenty-five (25) points; winning team must have a
margin of two points over other team.
Each team may call one 1-minute time-out per game. There shall be
a two-minute rest between each game.
Coin-toss for first serve and choice of court. Receiving team in
first game has first serve in following game. Change courts after
each game. If a match goes to a third game, team that won toss
shall serve.
Team may arrange order of players at start of each game. Team
rotates in order immediately after winning the serve. Rotation is
clockwise. Player at front-right rotates to back-right and
serves.
All games shall be scored "rally-point," where either team may
score a point regardless of which team is serving.
In accordance with new N.C.A.A. rules, a serve that strikes the
net and continues over shall be considered good and in play.
If the ball touches an object above the playing surface and
remains on the same side of the net, it may be played as if there
were no interference. If the ball crosses the plane of the net
before or after striking an object, it shall be considered out by
the last team to touch the ball.
Each team can have a maximum of six players on the court (game
can be played with at least 4 players).
Participants are not allowed to touch the net.